Whats different in this campaign compared to FRCS

This article details my interpretation of the material in the FRCS and associated FR books…

Differences in History, Geography etc

Most of the campaign world is as written, and if you were to read up on Cormyr, most of it would be applicable. However, certain previous parties have changed the world in my campaign but (of course) not in the setting provided to everyone else. For example: Tilverton is not destroyed, Manshoon is still the leader of the Zhentarim and Fzoul is dead.

Alignment, Good and Evil

I’m not a big fan of the generalised alignment system, we still use it and PCs and NPCs have an ‘alignment’ which affects what spells they are affected by etc but this is descriptive not prescriptive, so alignments are subject to change.

Additionally, my description of the world changes for each party. If my PCs were composed only of paladins, then their description of the world would be as they see it – certain things are acceptable, others are undesirable and others are abominations that must be cleansed. My current party are CN with a tilt toward CE, so many of the institutions and organizations seem to be corrupt or overly bureaucratic and creatures like goblins and bugbears have less of a ‘im-an-evil-monster’ attitude and more of a ‘this-is-how-we-are-different’ attitude.


Races are more polarised in my interpretation of the realms. Elves are (almost) exclusively forest dwellers who live in tree houses and train animals with ancient magics. Halflings are happy-go-lucky nomads who travel around in caravans. Dwarves are underground mountain people who get a boner over mining or metalworking.

In the rulebooks, a lot of races lack the character of the PC races: hobgoblins care for nothing but war, how I interpret this is that they are not a psychotic bloodthirsty race of uncultured monsters but an aggressive and violent community where the strongest is king and respect for ones life and safety is rated incredibly low. A bugbear is still likely to attack you on sight, but he won’t ignore a banner of peace, if verbally waved. No race is automatically your enemy here, unless they have reason to be.

Whats different in this campaign compared to FRCS

"A little place called Hardrock"; or the story of how Hardrock came to be insanityseanboy